Специально для ucT
Quest Type: Hunting
Contract Fee: 250z
Time Limit: 50 Minutes
Area: Jungle (Night)
I want you to hunt and kill the giant bird-like monster that has
appeared in our jungle. It's wreaking havoc on our environment
and must be stopped!
Clear Conditions: Slay or capture the Yian Kut-Ku
Fail Conditions: Time Over, Reward Zero(3 Deaths)
Suggested Weapon: Any
This quest must be completed to unlock the "Shadow in the Snow"
urgent quest and move up to *** Three Star Elder Quests.
Ah, finally, something new. Yian Kut-Ku is the first real wyvern
you'll fight in this game, and the first monster who has multiple
hitzones. I'll need to explain those...
Everything you've fought up to this point has had only one hitzone.
It didn't matter if you hit Giadrome in the face or in the legs, your
attacks did the same amount of damage. Yian Kut-Ku, and mostly every
other boss from this point has multiple hitzones - if you hit him
in the legs, it'll only do about 1/3rd as much damage as if you had
hit him in the face. That's because his legs are a different hitzone
from his head.
The difference between doing this quest in 3 minutes and doing it in
20 minutes revolves mainly around these hitzones. If you just hit Yian
Kut-Ku wherever, you're going to take a long time. If you focus all of
your attacks on his weakpoint instead, you'll be done with this quest
in no time.
However, there's another thing I need to explain.. Impact damage,
Cut damage, and Gun damage. Each hitzone also takes different amounts
of damage from each damage type. The weakpoint for Impact weapons
might not be the same as they are for Cut weapons, or the same for
If you have one of these weapons, you have an Impact weapon:
Hammer or Hunting Horn
If you have one of these weapons, you have a Cut weapon:
Sword and Shield, Dual Swords, Long Sword, Great Sword, Gunlance
If you have one of these weapons, you have a Gun weapon:
Light Bowgun, Heavy Bowgun, Bow
These two will do either Impact or Cut damage, whichever is highest:
Bow's melee attack and Lances
Whew, ok, got all of the essentials explained.
Yian Kut-Ku's Impact weakpoint is pretty much any bodypart that isn't
his legs. His Head is the weakest of all, though. His Cut weakpoint
are the wings, and his Gun weakpoints are his head, stomach, and
wings (head is weakest).
Of course, some damage is still better than no damage. If you can't
hit the weakpoint, you might as well hit something else.
Now you know where to attack, now for when to attack! Just like
Giadrome and Bulldrome, you need to wait for Yian Kut-Ku to make
himself vulnerable, then attack while it's safe to do so. YKK might
have the durability of a bundle of sticks, but he's also one of the
fastest monsters in the game. Don't give him a single chance to hit
you or you could get nailed by a 100% combo.
So, Yian Kut-Ku's attacks:
Peck - This is why YKK is considered a Bird Wyvern. He'll peck forward
a short distance, taking a step forward each time. It doesn't
appear to be much of an attack, and doesn't even hurt very
much when it does hit - but try to block it and you'll get your
guard broken for sure. He recovers from this attack pretty
quickly, though you can still attack him with a quick attack.
Leaping Peck - The same as his Peck, only YKK leaps forward a good
distance before doing it. He likes to catch you with
this when you think it's safe to stand far away from
him. His feet will also do minor damage if you get
trampled by them - though sometimes getting hit by
his feet causes the rest of the attack to miss you
Tail Swing - The tail swing. Almost every monster has it, so get used
to it. YKK does a 180 turn counter clockwise, then
another turn. When in Rage Mode, these are approxmiate
160 degree turns instead of 180. Though YKK looks like
he's biting during the attack, only the tail can hurt
you - so as long as you're on his left side (your right),
he can't surprise you with this attack. The faster
weapons are PSPinfo.RUble of punishing this attack and
following the tail, so that you can punish him further if
he does it again (YKK likes to do Tail Swings when you're
close to him).
Flame Shot - YKK spits out a bunch of flame towards you. It descends
quickly, so it usually hits the ground before it hits
you, but it does splash damage when it hits the ground.
Not too painful, though YKK recovers from this quickly.
Flame Shot x 4 - YKK rears up on his legs and spits out four flame
shots in a trapezoid pattern. The shots are easy
enough to dodge if you're near him, and he's
vulnerable to attack during the whole thing. Though
unfortunately, his head and wings are usually out of
Charge - Same as Bulldrome's, only it's harder to dodge because YKK
is... a lot bigger. YKK can also stop mid-charge to do
any other attack - an annoying trait you'll find in many of
the other monsters who can charge. If he travels more than
a certain distance, he'll trip and slide across the floor.
In some Charges, YKK will spit fireballs to his sides while
running. Since he alternates between left and right and his
fireballs suck, it's not likely that he'll hit you though.
You can attack him as he gets up if he trips.
Fly Back - YKK flaps his wings, causing him to fly a short distance
behind him. This creates two waves of Wyvern Wind - one
when he gets off the floor and a second as he starts to
land. The first wave is nothing to worry about - if you get
hit by it, you'll recover from it before YKK does. The
second wave can potentially set you up for a combo though,
so be careful trying to punish this without Wind Res (it's
best to just not try it without Wind Res).
Taunt - Ah, one of the few things that YKK doesn't quickly recover
from doing. He scratches the floor, laughs four times, and
makes his screeching sound. This is a big opening - long
enough to nail him in the weakpoint with one of your slow but
strong attacks or a long combo.
Oh, and I mentioned Rage Mode in there somewhere. When you do enough
damage to a monster or do certain things to it, the monster will
become enraged and go into Rage Mode. Monsters in Rage Mode are
usually faster and hit harder - some also take less damage from your
attacks (YKK doesn't). If you can't tell from the speed boost, you
can also know if a monster is in Rage Mode if there are flames coming
from it's mouth.
Yian Kut-Ku's ears are big and sensitive, so throwing a Sonic Bomb
at him will stun him for a short moment and hold him perfectly still
- good for getting in free hits. The trade-off is that the Sonic
Bomb will immediately put him into Rage Mode. It's unlikely that you
have Sonic Bombs at this point in the game, but if you do, it's
something to consider.
Throwing a Sonic Bomb also makes Yian Kut-Ku drop its "shiny" item,
which you can then pick up off the floor just like any other floor
Sooo, fighting YKK isn't all that different from fighting the
monsters you've fought so far. Stay out of his direct line of sight.
Avoid the attacks, punish the attacks that can be safely punished,
don't get hit... When circling around YKK to stay out of his line
of sight, you'll want to circle around to his left (your right) or
counter clockwise - this is because his Tail Swing goes counter
clockwise as well - going around him in this direction allows you to
avoid the first half of the Tail Swing (which should also let you
avoid the second half with ease).
When Yian Kut-Ku is weak enough to capture, his ears will droop and
he'll try to flee to Area 6 where it can go to sleep (it'll slowly
regenerate health while sleeping). Note that his ears can also be
shredded - this isn't the same as drooping. When you focus your
attacks on the head, you'll eventually "break" it, causing YKK's ears
to droop. You'll get a Kut-Ku Ear in the quest rewards for breaking
Until you're experienced with fighting Yian Kut-Ku, you'll probably
need to fight him in the cautious method (It's very much possible
to beat YKK only attacking him when he taunts). Once you're better
at recognizing what you can and can't safely punish and how to avoid
them, you can fight YKK with the rushdown approach.
YKK has low health compared to the other wyverns in this game, and is
a popular choice for farming zenny - many players can kill one in less
than two minutes, and the carves and rewards you get for killing one
are pretty decent at this point in the game.
If this is the first time you've fought YKK, he'll be waiting for
you in Area 6. Otherwise, wait for him in Area 1 (You'll want to clear
that Bullfango out first)