* Revision 625 o [+] Optimations in dynarec codegen and R4300 o [+] Fog a bit denser (SM64, Starfox64) o [!] Cosmetics for OS HLE load screen o [!] Max zoom is now 125% * Revision 624 o [!] Removed Increase VI Event (No longer needed with the new screen update method) o [!] Moved specific hacks for SOTE and GE into into its own custom ucodes o [~] Cleaned up excess of code and comments o [+] Added the rest of custom ucodes for SOTE (they are disabled, a bug on dlist doesn't alow me to test them..) o [~] Simplified CPU_SetCompare * Revision 623 o [!]Revert removed libs in R307 (Fixes freeze in MM without OSHLE) o [+]Small speed-up in N64RegisterCachePSP.cpp * Revision 622 o [+] Implemented osAiDeviceBusy (small speed up in aerogauge and other games that use it) o [!] Fixed a bug in osAiGetLength (fall back to get length from mem if osAiSetNextBuffer wasn't found) * Revision 621 o [+] Implemented osAiSetNextBuffer o [!] Updated roms.ini and compat codes (bdacanay) o [!] Removed rev # from recommended settings screen (bdacanay) * Revision 620 o [~] Tweaked abit patch progress o [!] Updated Daedalusx64 logo (Thnx DrCam) * Revision 619 o [+] Improved loading screen, intrafont will be used too. * Revision 618 o [+] Show patch progress instead of black screen while patching o [!] Make Zoom center image a bit better o [!] Save Dlist on local dir when debugging Dlist o [!] Use 32MB cache for ROMs on Slim (wont load whole ROM at start anymore) o [!] Some optimization/speedup in Dynarec/Loop opt. * Revision 617 o Merge -N64 R561 o [+] Improve Synchroniser's output which can help debug CPU running in ME. o Note: Changes only occur when DAEDALUS_ENABLE_SYNCHRONISATION is defined * Revision 616 o [!] Fixed exception handler (thanks bdacanay for testing) o [+] Added a new entry for notes for our recommended settings screen (see roms.ini for usage) o [-] Remove Zfighting no longer optional o => Merged Pipelined MemoryUpdateSPStatus (Corn) * Revision 615 o [~]Clean-up compiler warnings and other minor bits o Note: Final Code not affected. * Revision 614 o [!] Simplified GenerateBranchHandler o [!] Enabled known value optimization for GenerateAND (Doesn't seem to break Banjo as assumed before) o [+] Added a hack to fix Lode Runner (Still not quiet right, make sure to use zoom) * Revision 613 o [!] We won't branch if less than z in GBI1_BranchZ (Seems our z axis in inverted on the PSP) o [!] Speculative fix in a bad assumption I did in fillrect o [~] Is possible now to ignore firmware check o [-] Removed a change in 595 (not sure why this was added, doesn't seem to work) * Revision 612 o [~] Update Screen even earlier (Suggested by Corn) o [+] Pipelined MemoryUpdateSPStatus (Corn) o [!] Cleaned up our audio plugin, removed several left overs from adapt audio o [!] Fixed a couple of bugs in our audio plugin and simplified things abit o [+] Updated and enabled osSpTaskStartGo (This a really risky patch, please report if any game gets broken by oshle)
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