Кот может воровать ресурсы у монстров даже без умения “Theft Up” (Правда редко) , это умение увеличивает шанс того что кот сворует ресурс , а не добавляет ему умение воровства .
Воровство происходит во время атаки оружием (Следовательно коты которые Используют Только Оружие воруют чаще всех , Предпочитающие Оружие воруют реже , и т.д. , а Использующие Только Бомбы вообще не могут воровать) , если кот что-нибудь своровал , то это будет добавлено в меню того , что кот собрал за время квеста .
Воруемые ресурсы : - High Rank и Low Rank Монстры (Все квесты Бабки , Гильдия 1-8*) - Кот ворует только Low Rank ресурсы . - Большинство G Rank Монстров - Кот ворует Low Rank ресурсы и High Rank Ресурсы . - Монстры которые есть только на G Rank (К примеру Volganos) – Кот ворует High Rank Ресурсы и G Rank ресурсы .
Добавлено спустя 3 минуты 44 секунды:
кстати про гипнока я узнал - ему можно сломать клюв
Добавлено спустя 5 минут 30 секунд:
ура, прошёл всю ренировку на плезика,осталось 2 тренеровки и мечь с ЕСП и фата у меня в кармане
Возраст: 28 | |
Сообщений: 60 Благодарности: 1 / 3 Репутация: 2 Предупреждений: 0
Друзья Тут: 15 лет 10 месяцев
-=ucT=-, Rescue Flute-незнаю Demon Flute-прибовляет атаку Armor Flute-прибовляет защиту Antidote Flute-если тебя отравили то киса тебя выличит Health Flute-если у тебя мало жизней киса их пополнит
Возраст: 49 | |
Сообщений: 559 Благодарности: 4 / 127 Репутация: 0 Предупреждений: 0
Друзья Тут: 16 лет 6 месяцев
-=ucT=-, там надо взять кирку, пробраться в дырку в скале в самой верхней зоне(где высокая гора) и дойти до окаменелостей какого - то дракона. там есть разлом. применяешь кирку и добываешь Khezu Whelp. быстро бежишь в лагерь, т.к. Khezu Whelp обжигает и жизнь уходит. на последний раз можно использовать фаркастер.
Возраст: -- | |
Сообщений: 97 Благодарности: 1 / 8 Репутация: 1 Предупреждений: 0
Друзья Тут: 16 лет 7 месяцев
Khezu Whelp : 0/3 иди в локацию №8, там есть проход маленькийв скале, поднимаешься на самый верх, там замороженный дракон, лапа с трещиной, колоти киркой по ней, и будет тебе то что надо. За раз больше 1 штуки унести нельзя.
Возраст: 49 | |
Сообщений: 559 Благодарности: 4 / 127 Репутация: 0 Предупреждений: 0
Друзья Тут: 16 лет 6 месяцев
-=ucT=-, всё работает, у тебя сейчас одета смесь брони из кут-ку и ещё чего-то.там просто надо кинуть сейв в psp/savedata/. и когда запускаешь мн2г, выбирай new game и потом тебе предложат импортировать персонажа из мн, мн2р, мн2г. выбираешь мн2р. дальше интуитивно просто(можно даже имя поменять).
I want you to hunt and kill the giant bird-like monster that has appeared in our jungle. It's wreaking havoc on our environment and must be stopped!
Clear Conditions: Slay or capture the Yian Kut-Ku Fail Conditions: Time Over, Reward Zero(3 Deaths)
Suggested Weapon: Any
This quest must be completed to unlock the "Shadow in the Snow" urgent quest and move up to *** Three Star Elder Quests.
Ah, finally, something new. Yian Kut-Ku is the first real wyvern you'll fight in this game, and the first monster who has multiple hitzones. I'll need to explain those...
Everything you've fought up to this point has had only one hitzone. It didn't matter if you hit Giadrome in the face or in the legs, your attacks did the same amount of damage. Yian Kut-Ku, and mostly every other boss from this point has multiple hitzones - if you hit him in the legs, it'll only do about 1/3rd as much damage as if you had hit him in the face. That's because his legs are a different hitzone from his head.
The difference between doing this quest in 3 minutes and doing it in 20 minutes revolves mainly around these hitzones. If you just hit Yian Kut-Ku wherever, you're going to take a long time. If you focus all of your attacks on his weakpoint instead, you'll be done with this quest in no time.
However, there's another thing I need to explain.. Impact damage, Cut damage, and Gun damage. Each hitzone also takes different amounts of damage from each damage type. The weakpoint for Impact weapons might not be the same as they are for Cut weapons, or the same for Gun weapons.
If you have one of these weapons, you have an Impact weapon: Hammer or Hunting Horn
If you have one of these weapons, you have a Cut weapon: Sword and Shield, Dual Swords, Long Sword, Great Sword, Gunlance
If you have one of these weapons, you have a Gun weapon: Light Bowgun, Heavy Bowgun, Bow
These two will do either Impact or Cut damage, whichever is highest: Bow's melee attack and Lances
Whew, ok, got all of the essentials explained.
Yian Kut-Ku's Impact weakpoint is pretty much any bodypart that isn't his legs. His Head is the weakest of all, though. His Cut weakpoint are the wings, and his Gun weakpoints are his head, stomach, and wings (head is weakest).
Of course, some damage is still better than no damage. If you can't hit the weakpoint, you might as well hit something else.
Now you know where to attack, now for when to attack! Just like Giadrome and Bulldrome, you need to wait for Yian Kut-Ku to make himself vulnerable, then attack while it's safe to do so. YKK might have the durability of a bundle of sticks, but he's also one of the fastest monsters in the game. Don't give him a single chance to hit you or you could get nailed by a 100% combo.
So, Yian Kut-Ku's attacks:
Peck - This is why YKK is considered a Bird Wyvern. He'll peck forward a short distance, taking a step forward each time. It doesn't appear to be much of an attack, and doesn't even hurt very much when it does hit - but try to block it and you'll get your guard broken for sure. He recovers from this attack pretty quickly, though you can still attack him with a quick attack.
Leaping Peck - The same as his Peck, only YKK leaps forward a good distance before doing it. He likes to catch you with this when you think it's safe to stand far away from him. His feet will also do minor damage if you get trampled by them - though sometimes getting hit by his feet causes the rest of the attack to miss you completely.
Tail Swing - The tail swing. Almost every monster has it, so get used to it. YKK does a 180 turn counter clockwise, then another turn. When in Rage Mode, these are approxmiate 160 degree turns instead of 180. Though YKK looks like he's biting during the attack, only the tail can hurt you - so as long as you're on his left side (your right), he can't surprise you with this attack. The faster weapons are PSPinfo.RUble of punishing this attack and following the tail, so that you can punish him further if he does it again (YKK likes to do Tail Swings when you're close to him).
Flame Shot - YKK spits out a bunch of flame towards you. It descends quickly, so it usually hits the ground before it hits you, but it does splash damage when it hits the ground. Not too painful, though YKK recovers from this quickly.
Flame Shot x 4 - YKK rears up on his legs and spits out four flame shots in a trapezoid pattern. The shots are easy enough to dodge if you're near him, and he's vulnerable to attack during the whole thing. Though unfortunately, his head and wings are usually out of reach...
Charge - Same as Bulldrome's, only it's harder to dodge because YKK is... a lot bigger. YKK can also stop mid-charge to do any other attack - an annoying trait you'll find in many of the other monsters who can charge. If he travels more than a certain distance, he'll trip and slide across the floor. In some Charges, YKK will spit fireballs to his sides while running. Since he alternates between left and right and his fireballs suck, it's not likely that he'll hit you though. You can attack him as he gets up if he trips.
Fly Back - YKK flaps his wings, causing him to fly a short distance behind him. This creates two waves of Wyvern Wind - one when he gets off the floor and a second as he starts to land. The first wave is nothing to worry about - if you get hit by it, you'll recover from it before YKK does. The second wave can potentially set you up for a combo though, so be careful trying to punish this without Wind Res (it's best to just not try it without Wind Res).
Taunt - Ah, one of the few things that YKK doesn't quickly recover from doing. He scratches the floor, laughs four times, and makes his screeching sound. This is a big opening - long enough to nail him in the weakpoint with one of your slow but strong attacks or a long combo.
Oh, and I mentioned Rage Mode in there somewhere. When you do enough damage to a monster or do certain things to it, the monster will become enraged and go into Rage Mode. Monsters in Rage Mode are usually faster and hit harder - some also take less damage from your attacks (YKK doesn't). If you can't tell from the speed boost, you can also know if a monster is in Rage Mode if there are flames coming from it's mouth.
Yian Kut-Ku's ears are big and sensitive, so throwing a Sonic Bomb at him will stun him for a short moment and hold him perfectly still - good for getting in free hits. The trade-off is that the Sonic Bomb will immediately put him into Rage Mode. It's unlikely that you have Sonic Bombs at this point in the game, but if you do, it's something to consider.
Throwing a Sonic Bomb also makes Yian Kut-Ku drop its "shiny" item, which you can then pick up off the floor just like any other floor gathering.
Sooo, fighting YKK isn't all that different from fighting the monsters you've fought so far. Stay out of his direct line of sight. Avoid the attacks, punish the attacks that can be safely punished, don't get hit... When circling around YKK to stay out of his line of sight, you'll want to circle around to his left (your right) or counter clockwise - this is because his Tail Swing goes counter clockwise as well - going around him in this direction allows you to avoid the first half of the Tail Swing (which should also let you avoid the second half with ease).
When Yian Kut-Ku is weak enough to capture, his ears will droop and he'll try to flee to Area 6 where it can go to sleep (it'll slowly regenerate health while sleeping). Note that his ears can also be shredded - this isn't the same as drooping. When you focus your attacks on the head, you'll eventually "break" it, causing YKK's ears to droop. You'll get a Kut-Ku Ear in the quest rewards for breaking the ears.
Until you're experienced with fighting Yian Kut-Ku, you'll probably need to fight him in the cautious method (It's very much possible to beat YKK only attacking him when he taunts). Once you're better at recognizing what you can and can't safely punish and how to avoid them, you can fight YKK with the rushdown approach.
YKK has low health compared to the other wyverns in this game, and is a popular choice for farming zenny - many players can kill one in less than two minutes, and the carves and rewards you get for killing one are pretty decent at this point in the game.
If this is the first time you've fought YKK, he'll be waiting for you in Area 6. Otherwise, wait for him in Area 1 (You'll want to clear that Bullfango out first)
Возраст: -- | |
Сообщений: 97 Благодарности: 1 / 8 Репутация: 1 Предупреждений: 0
Друзья Тут: 16 лет 7 месяцев
GW, Дездарант вонь снимает.
Ну и правельно, проходи сам. А я уже хотел те твой сейв скинуть с пройденным конгалой )) И катана у тя жесть )) Она бронь непробивает, хрен че сделаеш. Я те айрон сделал.
-=ucT=-, Элемента холода просто очень мало кто боится.
ну посмотри у крафтера новое оружие, как я помню у него с помощью этого билета можно сделать какое-то оружие, тока вот какое - не помню вроде дуалы, но там ещё ресурсы нужны(не только тикет) -=ucT=-, тут дуалами самое оно - монстр быстрый, дули оочень быстрые - будешь успевать наносить ему 3-4 удара минимум
Сообщение отредактировано 9 июля 2008 18:18. Редактировалось 1 раз(а)
Возраст: -- | |
Сообщений: 97 Благодарности: 1 / 8 Репутация: 1 Предупреждений: 0
Друзья Тут: 16 лет 7 месяцев
GW, Стамину. Насчет обезьяны, посмотри видюшки на ютубе. Так обьяснять тяжело. Но валить ее Давольно легко. Очень много моментов когда можно бить. Эта игра не о том где можно просто на пролом бежать и бить боса. Тут надо изучить поватки,и выделить моменты когда можно бить. У некоторых босов таких моментов крайне мало. -=ucT=-, Если помог тыкни спасибо ))
Добавлю, а то мож на ой странице ненайдут ))
Если использовать оружие на парализ, и вставить в шмот камни на парализ + сет парализ. Это даст какойнить бонус к пушке, или токо резист?
Сообщение отредактировано 9 июля 2008 12:35. Редактировалось 1 раз(а)
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