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drakon wrote:
Hmm my main goal for now is to have full creative mode like in Minecraft. So for now I will add sounds, maybe music, make better menu and holding current cube in a hand. This is main goal before competition deadline.
What will happen next?
I will start creating survival mode - second option in menu. There will be a lot to do:
- crafting system
- models for crafting
- maybe simple mobs and models for them
- better lighting system with objects that will emit light
and later or in the breaks I will try to make bigger terrain. Probably loading/saving chunks in second thread but still don't know.
Good Luck With that
I have also started some tests with scripting - I will use AngelScript(//www.angelcode.com/angelscript/) for that. Really easy and fast integration with c++ and I personally like it more than Lua.
I was trying to contact with Notch at the beginning and ask if i can use some original textures from Minecraft. But he never replied and I created my own textures similar to original ones. It's probably related with work on Minceraft and on the new game that he(Notch) was talking about.
As for paid future. Any game created with unofficial sdk for psp should be free - that's my opinion. If you want make paid games sign license with Sony. If you like homebrew game just tell about this to author and support him if you want by advertising it or donating. That's my opinion.
That's for now - sorry but it's weekend and I also need some time to rest
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